From OSMwiki

Revision as of 21:06, 11 November 2009 by Trece8 (Talk | contribs)
Jump to: navigation, search


  • People like playing drumlines in any kind of surface. Beds, tables, etc.
  • There exists realtime equalizers and such that can identify the attack of certain (different) sounds
  • People like rockband and such, and it could be used for a game like that, as well.


  • Grab the stereo input of two microphones. I.E.: one for the feet and one for the bed.
  • Record the sound of each "part" of the drumming thing.
  • Analyze the spectrum of the attack of each instrument, and the background noise too.
  • Use a frequency-thing to work on (like some software that comes with ubuntustudio that has a delay dependant on frequency - can't remember the name) and generate MIDI notes with that.


  • Latency: Besides the latency of the sound input, sound has to be frequency-analyzed and then analyzed for attack, to make it happen. Even though, it could be useful.
Personal tools