Bedrummer

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m (Created page with '== Motivation == *People like playing ''drumlines'' in any kind of surface. Beds, tables, etc. *There exists realtime equalizers and such that can identify the attack of certain…')
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*People like playing ''drumlines'' in any kind of surface. Beds, tables, etc.
*People like playing ''drumlines'' in any kind of surface. Beds, tables, etc.
*There exists realtime equalizers and such that can identify the attack of certain (different) sounds
*There exists realtime equalizers and such that can identify the attack of certain (different) sounds
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*People like rockband and such.
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*People like rockband and such, and it could be used for a game like that, as well.
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== P
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== Method ==
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*Grab the stereo input of two microphones. I.E.: one for the feet and one for the bed.
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*Record the sound of each "part" of the drumming thing.
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*Analyze the spectrum of the attack of each instrument, and the background noise too.
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*Use a frequency-thing to work on (like some software that comes with ubuntustudio that has a delay dependant on frequency - can't remember the name) and generate MIDI notes with that.
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== Issues ==
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*Latency: Besides the latency of the sound input, sound has to be frequency-analyzed and then analyzed for attack, to make it happen. Even though, it could be useful.

Revision as of 21:06, 11 November 2009

Motivation

  • People like playing drumlines in any kind of surface. Beds, tables, etc.
  • There exists realtime equalizers and such that can identify the attack of certain (different) sounds
  • People like rockband and such, and it could be used for a game like that, as well.

Method

  • Grab the stereo input of two microphones. I.E.: one for the feet and one for the bed.
  • Record the sound of each "part" of the drumming thing.
  • Analyze the spectrum of the attack of each instrument, and the background noise too.
  • Use a frequency-thing to work on (like some software that comes with ubuntustudio that has a delay dependant on frequency - can't remember the name) and generate MIDI notes with that.


Issues

  • Latency: Besides the latency of the sound input, sound has to be frequency-analyzed and then analyzed for attack, to make it happen. Even though, it could be useful.
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